This coming Wednesday, March 15th, we will be looking at the basics of primitives (prims) creation, the oldest building blocks of Second Life (SL) and OpenSimulator. Aside from the original primitives, two additional building options are available these days, sculpties and mesh. Their complexity puts their initial creation beyond the scope of this course though you will learn how to build a sculpted prim from a provided sculpt texture/sculpt map later on. As regards just prims however, some amazing builds have been created using only these basic building options and they still play an important part in in-world creations.
Three resources are available to prepare you for Building 101, one a printable web resource accessible from the MUV601 parcel, the other two the following videos. Although the videos and imagery were captured in the Second Life viewer the instruction is just as relevant for the Firestorm viewer, as prim creation and manipulation use the same methods and the same menus. This first video demonstrates the creation of a basic prim and its manual positioning, rotation and resizing.
The next video was created for the 2013 class to highlight how to investigate a build; an excellent way to start getting your head around how objects are put together in-world; and is as relevant today as it was then. It starts out on the sim Kowhai, which used to be next door to Koru and contained the original MUV601 class parcel. It goes into some depth in terms of not only looking at how a build has been constructed, but also about finding out a little more about creators of a specific in-world object.
Both videos are best watched full-screen and at high definition so that you can see the menu details.