Category Archives: Class News

Assignment Three: Final Days

This coming Wednesday will be the last opportunity to ask for advice or support with regards to Assignment 3. I will be inworld as usual from 3 to 5 pm to assist where needed.

With regards to completing the assignment, remember that Friday the 15th is the assignment due date. At midnight on Friday Koru will be closed off to entry and will be reopened once marking of your builds is complete. Do check through the criteria in the googledoc for Assignment 3 to ensure you have met all the requirements before the shut off point.

For those producing machinima please provide access to all relevant files before the due date/time, as links in your Googledoc. These files will be downloaded at midnight on Friday and considered the final product.

For those creating a character I will make arrangements this Wednesday with you for a presentation time. You will need to have an LM to your selected environment ready and provide screenshots of your character’s outfit window. Futher evidence may be required for specific aspects of your outfit as necessary, during your presentation.

For all options, please make sure that all revelent blog posts are up before the due date/time and that all blog posts applicable to the assignment are linked to from your GoogleDoc. Remember to include a final reflection on the project.

For my part it has been very enjoyable year on Koru. A special thank you to you all for putting in the effort to approach the subject in a mature and professional manner. It has been appreciated.



Animations in Second Life

This coming Wednesday we will be covering the basics of scripting animations in Second Life. This will focus on the use of animations within pose objects rather than animations that apply to the normal avatar movement keys.

As creating the animations themselves is beyond the scope of this course, you are permitted to use animations by other creators in your builds, characters and machinima, though of course the script that controls the animation must be your own. If you do want to attempt to create your own animations then the following links will be helpful starting points.

Also don’t forget to check out the resources linked to the floating spheres inworld.

See you on Wednesday.



Scripting 102

This Wednesday we will be continuing on with scripting with a look at some new functions and events that will allow you to add further interactivity to your build. So far we have looked at simple the basic script and considered functions such as floating text, chat messages and prim colour changes. This week we move on to more sophisticated functionality such as scanners and dialog boxes and investigate the use of variables and sound.

I do suggest that you investigate the resources already linked to in the post Scripting 101 and work through the Default Script Slideshow to re-familiarize yourself with the basic terminology and syntax. The floating sprites on our parcel also hold two scripting examples for you to investigate. Knowing the builds a number of you are attempting, the collision based effects these talk about should be most useful.

A small heads-up re the constructive feedback on your task plans. Do take the suggestions on board. They were made for a good reason.

See you on Wednesday.

Character Creation 101

This Wednesday we will be investigating character creation, starting with a look at some of the different in-world aspects used in the creation of the avatar itself.

The following is a YouTube tutorial that looks at saving and wearing outfits, so that you can easily assemble different looks for your avatar from a collection of different clothing items and body parts. This video will help in preparing you for the session.

Defining a character isn’t just a physical look but is also how a character presents themselves in the environment, through their stance, their walk, etc. To this end we will also be looking at AOs (Animation Over-riders), in-world tools that over-ride the default animations of your character and add another layer of uniqueness to your look. The following are two AOs that are available for free from the Second Life Marketplace. In preparation for the class, purchase (for L$0) either a male or female AO, or both if you wish. You may wish to read through Shopping in the Second Life Marketplace before attempting to purchase any items there.

Otherwise you can find them inworld at Use the Animations TP at the landing point then look for the desk by the central stairs. The vendors for the freebies are behind the desk.





Koru’s Texture Boards

This coming Wednesday we will begin to look at textures; an essential aspect of any build you create. So that you all have a good range of textures available for your building projects I have placed two Texture Boards on the group parcel on Koru.

MUV601 Texture Boards

MUV601 Texture Boards

These textures have been gathered and put together into the boards and made available as full permission textures for your use. A Texture Board is a tool, freely available in Second Life, to help you organise and view your textures, and can be more user friendly than trying to look through textures one by one in your Inventory. How to access the textures in the Texture Boards is set out below.

When first rezzed a Texture board displays as shown below.

A Rezzed Texture Board

A Rezzed Texture Board

The Board contains the texture preview section to its left, a larger screen to the right to display the selected texture, and the categories, tiling and previous and next buttons at the bottom right. To select a specific category, in this case Metals, Glitter etc, click on the button. It will highlight as shown below.

Button Display

Button Display

The Board will then display thumbnail previews of textures in that specific category as shown below.

Category Thumbnails Displayed

Category Thumbnails Displayed

The button display also contains a Previous and Next button. Clicking on these will cycle back and forwards through the thumbnails of a particular category if it contains more textures than will fit on the display at one time.

Previous and Next Buttons

Previous and Next Buttons

To display a larger view of any particular texture click on its thumbnail image. It will show as highlighted with the texture name overlaid, and a larger version of the texture will display on the selection board to the right.

Thumbnail Selected

Thumbnail Selected

Some textures are tileable, i.e. when the texture has more than one repeat on a prim face the texture repeats without obvious breaks, as all edges of the textures are designed to flow perfectly into their opposing edges. Note that some textures will be designed to only tile vertically or horizontally depending on what their end use is. For example a texture for a wall may only tile horizontally as the texture may have been created to have a specific top and bottom and only tile well along the wall. To view how well a texture tiles click on the Tile button and the texture will display as shown below, with the full texture in the centre of the selection screen so that all edges will display their tiling quality. To turn off tiling click on the Tile button again.

Viewing the Texture Tiled - This One is Considered Tileable

Viewing the Texture Tiled – This One is Considered Tileable

A Non-Tileable Texture

A Non-Tileable Texture

To obtain a displayed texture hold your cursor over the larger image. The cursor will display as a hand as shown below.

Hand Cursor Displayed

Hand Cursor Displayed

Click on the large texture and the following dialog box will display. Click on Keep to take the texture into your Inventory. The texture will now be available in your Inventory for use in your building projects.

Texture Dialog Box

Texture Dialog Box

NOTE: You might have noticed that in the resources you receive in class this week, there is a blank copy of this board (Texture Board – Empty) for you to use if you wish. If you need instruction on how to load it with your own textures I will do a quick session at the end of this week’s class.

MUV601 Assignment 3

Please note that the criteria for Assignment 3 is now available through the link under IMPORTANT DATES 2018 in the left-hand sidebar. If you have any questions or concerns feel free to use the Comment section in this post to raise them so that everyone can benefit from the answers.

Looking forward to seeing you all on Wednesday when we start building!


Virtual World Best Practices in Education Conference 2018

Just to let you all know that there is an inworld conference happening this coming weekend; the Virtual Worlds Best Practices in Education (VWBPE) conference.

The VWBPE Conference is a completely virtual conference that is conducted using simulated environments. Participants experience the conference through a virtual reality type setting including conference rooms, theatres, exposition halls, meeting spaces, and other types of venues similar to a brick and mortar type conference.

The conference is free to attend.

The calendar of events is here. I will be presenting on a research project called Avatars as Data Points that I have been involved in as a creator and programmer over the last 6 months, with Victoria University.

Definitely worth going to have a look if you have time. There are usually some pretty good presentations. Remember though that the times are in PST. Something one learns to content with quite quickly when inhabiting virtual worlds; time zones. You can convert time using this time zone converter.


MUV601 Class Resources

Throughout the course there will be a number of linked resources provided. Some I’ll post here in the MUV601 blog and others will be linked to from our parcel of land on Koru. See the floating sphere with the Welcome text over it?

If there’s another smaller sphere or two floating over that one, then clicking on those will reveal other class resources. I suggest you pop in-world occasionally to see if there are any around. These in-world resources will get changed as we move through the course so don’t miss out!

The first blog resource is about moving in Second Life. Though most of you may have movement down fine the following video gives a quick overview with a focus on using movement keys rather than the on-screen controls. I suggest you watch this and subsequent videos in HD and full-screen so that you can see the menu details, etc.

See you all on Wednesday!


Welcome to MUV601 2018

Greetings MUVers and welcome to MUV601 2018. My name is Aaron Griffiths, known inworld (in Second Life) as Isa Goodman, and I will be running the Wednesday (3-5pm) inworld sessions of this course, as I have every year since its inception.

As some of you may know, MUV601 has been running for many years now with myself and Dr Clare Atkins as lecturers. Sadly, as some of you may also know, Clare passed away in the latter part of last year. For those of us who travelled the MUV journey with her she is, and will always be, greatly missed.

We have been lucky enough however to have long-time supporter of the course, and virtual world exponent, Belma Gaukrodger (from NMIT) join MUV601 this year, to run the NMIT in-house sessions on Mondays (3-5pm). Belma will be joining you on Monday 12th March. For the first week’s two sessions, on Monday 5th and Wednesday 7th, you will be assisted in the lab by Craig Nicoll and I will be inworld with you as well on the Wednesday.

There are a number of things that you need to do this first week to get everything going smoothly.  You will be spending class time on Monday and Wednesday doing this so I will try to list everything here!

1. Your blog

  • One of the first things you will be doing is getting your own personal wordpress blog set up as you will be using it to record the work you do throughout this course. Almost all of your assessments, apart from the practical aspect of your final project, will be done through your blog posts so the quicker you become familiar with using them the easier for you!
  • Once you have got your blog up and running, please email me the url and I will add it to the sidebar here so that the rest of the class, as well as Belma and I, can keep up with what you are doing. Instructions for setting up your blog can be found by following the link in the sidebar and help will be available in class.
  • As new blogs are always a bit sad looking –  with just a hello world post! – I would like you to write a few short paragraphs that answer the following questions and put them on your blog as your post for the first week.
    • What is a virtual world?
    • What do you find interesting about virtual worlds?
    • How important do you think virtual worlds are now?
    • How important do you think virtual worlds will be in 5-10 years?

2. Your Assignment Google doc

  • The assignments for this course will be organised via a google doc, so the second thing you will need to do is to get your google doc set up  – once again the instructions can be found in the sidebar link and help will be available in class.
  • You will also be getting it ready for the first assignment.

3. Your Second Life account and avatar.

  • Every Wednesday class and many of your Monday ones will be in the virtual world Second Life so it is important to ensure that everyone has a Second Life account, can access Second Life, has ‘friended’ Isa Goodman (my inworld avatar) and Professeur Ambère (Belma’s inworld avatar) and joined the class group.  You will find some useful links in the sidebar for doing this. Again help will be available in class for any problems that you face.

It is great to finally be into another year of MUV601 and I am really looking forward to meeting your virtual selves. We will be meeting up for the first time on the Second Life sim (simulator) called Koru, on an area (parcel) specifically set aside for this course.

Note: If by chance you get lost when inworld, the following SLurl (Second Life url) can be used to help transport you to Koru. Clicking on a SLurl will open a web page with a link to the area in Second Life that the SLurl refers to. If inworld, click on the Visit this location button . At this stage you may be required to allow the web site to interact with your Second Life viewer. Once you have allowed this interaction the Places window will display in Second Life. Click on the Teleport button to take your avatar to the course land area (normally referred to as a parcel). It is there that we will be having our inworld sessions.

I look forward to seeing you all shortly. Isa/Aaron