This coming Wednesday we will begin to look at textures; an essential aspect of any build you create. So that you all have a good range of textures available for your building projects, immediately after the coming session I will be placing two Texture Boards on the group parcel on Koru.
MUV601 Texture Boards
These textures have been gathered and put together into the boards and will be made available as full permission textures for your use. A Texture Board is a tool, freely available in Second Life, to help you organise and view your textures, and can be more user friendly than trying to look through textures one by one in your Inventory. How to access the textures in the Texture Boards is set out below.
When first rezzed a Texture board displays as shown below.
A Rezzed Texture Board
The Board contains the texture preview section to its left, a larger screen to the right to display the selected texture, and the categories, tiling and previous and next buttons at the bottom right. To select a specific category, in this case Metals, Glitter etc, click on the button. It will highlight as shown below.
The Board will then display thumbnail previews of textures in that specific category as shown below.
Category Thumbnails Displayed
The button display also contains a Previous and Next button. Clicking on these will cycle back and forwards through the thumbnails of a particular category if it contains more textures than will fit on the display at one time.
Previous and Next Buttons
To display a larger view of any particular texture click on its thumbnail image. It will show as highlighted with the texture name overlaid, and a larger version of the texture will display on the selection board to the right.
Some textures are tileable, i.e. when the texture has more than one repeat on a prim face the texture repeats without obvious breaks, as all edges of the textures are designed to flow perfectly into their opposing edges. Note that some textures will be designed to only tile vertically or horizontally depending on what their end use is. For example a texture for a wall may only tile horizontally as the texture may have been created to have a specific top and bottom and only tile well along the wall. To view how well a texture tiles click on the Tile button and the texture will display as shown below, with the full texture in the centre of the selection screen so that all edges will display their tiling quality. To turn off tiling click on the Tile button again.
Viewing the Texture Tiled – This One is Considered Tileable
A Non-Tileable Texture
To obtain a displayed texture hold your cursor over the larger image. The cursor will display as a hand as shown below.
Hand Cursor Displayed
Click on the large texture and the following dialog box will display. Click on Keep to take the texture into your Inventory. The texture will now be available in your Inventory for use in your building projects.
Texture Dialog Box
NOTE: In the resources you will receive in class this week, there is a blank copy of this board (Texture Board – Empty) for you to use if you wish. If you need instruction on how to load it with your own textures I will do a quick session at the end of this week’s class.